Detailed look at the model I created for my game. The renders here were captured in Unreal Engine utilising 4k textures to showcase the detail. In game they are lowered for performance.
The model has separate UV sections for the head, torso, arms and legs to allow each area to have a crisp quality.
Modelled in Maya and some additional sculpting/ high poly work in blender. Baked and textured in Substance Painter.